I'm actually working as an event producer at the moment since we moved out of the city. I was needing a break from animation - like every industry these days, the rate of return was diminishing. I also developed carpal tunnel in the last 2 years I was animating, so I wanted to get away from being on a computer for 40+ hours week.
The last three series I worked were Nickelodeon's Backyardigans, BBC's Guess With Jess, Team TO's The Adventures of Bababar and Badou, and Guru's Justin Time. I was lead animator on BY, and animation supervisor on GWJ and B&B. JT I was helping out for a few shows as an animator. My full roster of shows can be found here (and I just noticed the fuct-up and listed me as lead animator on some of the Babar listings, going to have to correct that.)
Before those three shows I mentioned above, I was working in digital 2D for about a year and a half, and then stop-motion with puppets for 5 years. The 2D show was in ToonBoom, the predecessor to Harmony. In order of what I like to work in best, I'd say stop-mo, digital 2D and then digital 3D. It's all fun, but stop-motion is the best medium of all.
I don't agree with the undercutting and condensed schedules that are the norm these days, so I'm happy to not be involved with the industry at this time. I do miss the teamwork and camaraderie, but I don't miss the stress, long hours, and toll it took on my right arm. Above all else, I advise folks to make sure the workspace is set-up properly so that people don't injuring themselves! I feel fortunate that I was able to heal, and now I am super-aware of my health when working on a computer.
Anyways, if you are interested in trying it out, most software has watermarked free trials you can muck about with. ToonBoom/Harmony (2D) and Maya (3D) are the most popular, and like all things that involve amazing and cutting-edge animation, both were developed in Canada (just like me!)
It's a neat media and can be really fun when you have enough time to get your work done. I may go back to it all someday, I've stepped back from animation before when I needed a break. It's not like you ever lose your skills. Once you know how to animate, it's all just a matter of learning whatever platform you'll be working with, whether that be a computer, a puppet, or a pencil.
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Date: 2013-07-11 03:38 pm (UTC)The last three series I worked were Nickelodeon's Backyardigans, BBC's Guess With Jess, Team TO's The Adventures of Bababar and Badou, and Guru's Justin Time. I was lead animator on BY, and animation supervisor on GWJ and B&B. JT I was helping out for a few shows as an animator. My full roster of shows can be found here (and I just noticed the fuct-up and listed me as lead animator on some of the Babar listings, going to have to correct that.)
Before those three shows I mentioned above, I was working in digital 2D for about a year and a half, and then stop-motion with puppets for 5 years. The 2D show was in ToonBoom, the predecessor to Harmony. In order of what I like to work in best, I'd say stop-mo, digital 2D and then digital 3D. It's all fun, but stop-motion is the best medium of all.
I don't agree with the undercutting and condensed schedules that are the norm these days, so I'm happy to not be involved with the industry at this time. I do miss the teamwork and camaraderie, but I don't miss the stress, long hours, and toll it took on my right arm. Above all else, I advise folks to make sure the workspace is set-up properly so that people don't injuring themselves! I feel fortunate that I was able to heal, and now I am super-aware of my health when working on a computer.
Anyways, if you are interested in trying it out, most software has watermarked free trials you can muck about with. ToonBoom/Harmony (2D) and Maya (3D) are the most popular, and like all things that involve amazing and cutting-edge animation, both were developed in Canada (just like me!)
It's a neat media and can be really fun when you have enough time to get your work done. I may go back to it all someday, I've stepped back from animation before when I needed a break. It's not like you ever lose your skills. Once you know how to animate, it's all just a matter of learning whatever platform you'll be working with, whether that be a computer, a puppet, or a pencil.